Saturday, February 27, 2016
YouTube Channel: Let's Play The Witness Part 15: Escape From The Evil Tetris Block Puzzles
YouTube Channel: Let's Play The Witness Part 14: More Evil Tetris Block Puzzles
YouTube Channel: Let's Play The Witness Part 13: Evil Tetris Blocks
YouTube Channel: Let's Play The Witness Part 12: Panels and Mazes
YouTube Channel: Let's Play The Witness Part 11: The Second Laser
Wednesday, February 24, 2016
Secondhand Opinions: Unravel and Firewatch
Unravel
The reveal of Unravel at E3 2015 was one of my personal favorite moments from any E3 press conference over that last few years.We saw nervous game developer Martin Sahlin come on stage and tell us of his dream game and introduced us to Unravel's protagonist Yarny in the form of a handmade doll he held in his trembling hands tearfully telling us how much love and effort went into his game. The trailer showed Yarny going on an epic adventure using his own yarn as a tool. When the game finally released I was sad to discover that the game had a lot of problems. Its puzzles were confusing and hard to understand and its central mechanic of Yarny string unraveling is criminally underused. This lead to the game getting middling reviews with some journalists like Jim Sterling being pretty harsh towards it. But in spite of its many issues, there is no denying that Unravel is a labor of love from Coldwood Interactive and that alone save it for many people. I still plan on picking it up one of these days when I have the time and money. If love and passion is enough to for you to forgive a few bad design decisions I recommend it as well.
Firewatch
The debut title of Campo Santo and the brain child of former Telltale developers Sean Vanaman and Jake Rodkin, who helped make the critically lauded first season of Telltale's The Walking Dead. Firewatch follows the story of Henry who works as fire lookout in the middle of Shoshone National Forest during the summer of 1989. His only regular human contact during this time is his supervisor Delilah who Henry only ever talks to via walkie-talkie. Together they get to know each other and learn of each others mysterious pasts while also trying to solve a series of mysterious events happening around the park. General consensus is that Firewatch is really good with fantastic writing and excellent chemistry between the two main characters. The only major issues of note are some technical hurdles on Playstation 4 with frame shuddering and other minor glitches and an anticlimax of an ending. However, some critics such as Laura Kate Dale have defended the anticlimactic ending of the game as a culmination of the games main themes of loss and missed opportunity. It's best to go into Firewatch with as little knowledge as possible to get the most out of it. If you are a fan of narrative focused games then give it a go. I know I'm going to once I get the cash to obtain the game.
The reveal of Unravel at E3 2015 was one of my personal favorite moments from any E3 press conference over that last few years.We saw nervous game developer Martin Sahlin come on stage and tell us of his dream game and introduced us to Unravel's protagonist Yarny in the form of a handmade doll he held in his trembling hands tearfully telling us how much love and effort went into his game. The trailer showed Yarny going on an epic adventure using his own yarn as a tool. When the game finally released I was sad to discover that the game had a lot of problems. Its puzzles were confusing and hard to understand and its central mechanic of Yarny string unraveling is criminally underused. This lead to the game getting middling reviews with some journalists like Jim Sterling being pretty harsh towards it. But in spite of its many issues, there is no denying that Unravel is a labor of love from Coldwood Interactive and that alone save it for many people. I still plan on picking it up one of these days when I have the time and money. If love and passion is enough to for you to forgive a few bad design decisions I recommend it as well.
Firewatch
The debut title of Campo Santo and the brain child of former Telltale developers Sean Vanaman and Jake Rodkin, who helped make the critically lauded first season of Telltale's The Walking Dead. Firewatch follows the story of Henry who works as fire lookout in the middle of Shoshone National Forest during the summer of 1989. His only regular human contact during this time is his supervisor Delilah who Henry only ever talks to via walkie-talkie. Together they get to know each other and learn of each others mysterious pasts while also trying to solve a series of mysterious events happening around the park. General consensus is that Firewatch is really good with fantastic writing and excellent chemistry between the two main characters. The only major issues of note are some technical hurdles on Playstation 4 with frame shuddering and other minor glitches and an anticlimax of an ending. However, some critics such as Laura Kate Dale have defended the anticlimactic ending of the game as a culmination of the games main themes of loss and missed opportunity. It's best to go into Firewatch with as little knowledge as possible to get the most out of it. If you are a fan of narrative focused games then give it a go. I know I'm going to once I get the cash to obtain the game.
YouTube Channel: Let's Play The Witness Part 10: Stuck On The Final Purple Shadow Puzzle
YouTube Channel: Let's Play The Witness Part 9: Perception and Shadows
YouTube Channel: Let's Play The Witness Part 8: Only Half Done
Monday, February 22, 2016
YouTube Channel: Bloodborne Random Bits: Invisible Snake Head
YouTube Channel: Let's Play The Witness Part 7: Playing With Shadows
YouTube Channel: Let's Play The Witness Part 6: Deserts, Quarries, and Forests Oh My!
Friday, February 19, 2016
YouTube Channel: Let's Play Transistor Part 21(Final Episode): I Will Always Find You
YouTube Channel: Let's Play Transistor Part 20: Stay With Me
YouTube Channel: Let's Play Transistor Part 19: I'm Starting To Get A Little Nervous Now
YouTube Channel: Let's Play Transistor Part 18: Like Staring At The Sky
Wednesday, February 17, 2016
YouTube Channel: Let's Play Transistor Part 17: The Key to the City
YouTube Channel: Let's Play Transistor Part 16: Comfort In Knowing
Tuesday, February 16, 2016
YouTube Channel: Let's Play Transistor Part 15: Escape From Reality
YouTube Channel: Let's Play Transistor Part 14: Not Our Town Anymore
Friday, February 12, 2016
YouTube Channel: Let's Play Transistor Part 13: Cowards
Thursday, February 11, 2016
YouTube Channel: Let's Play Transistor Part 12: Hand Picked and Unique
Wednesday, February 10, 2016
YouTube Channel: Let's Play Transistor Part 11: The Process Are Out of Control
YouTube Channel: Let's Play Transistor Part 10: Breaking Its Heart
YouTube Channel: Let's Play Transistor Part 9: On The Run
Friday, February 5, 2016
Secondhand Opinions: XCOM 2
Join Us or Become Them. |
The idea of leading an elite team of soldiers against an overwelming alien enemy while balancing researching alien tech and support from countries around the world is just great to me. That is why I absolutely adore XCOM: Enemy Unknown despite the fact that I'm absolutely shit at it. Even when playing on Easy Mode I always end up either losing my best soldier, researching the wrong tech, and losing support from an important country country, having all my rookies devastated by giant alien monsters I wasn't prepared for, or all of the previous things I said all happening at once. When the expansion Enemy Within was released I just decided rather then try and play a game I was complete shit at I would instead watch Let's Plays of people that were actually good at the game and I really enjoyed doing that.
XCOM 2 features many new alien threats to face and many new weapons and tools to face them with. |
Now with XCOM 2 out I'm probably going to do the same especially with it now being PC exclusive and my five year old laptop praying sweet release of death just running Steam. XCOM 2 also changes up the XCOM fomula in a very interesting way. Instead of being the commander of a global organization with the backing of every major country on your side you are now a rebel leader leading a small group of freedom fighters up against an alien controlled Earth. The reviews from most major gaming outlets have been very positive and gaming commentator TotalBiscuit, who is a big fan of XCOM, has given XCOM 2 a very positive impression. So if you are a big fan of turn based tactics games and have a beefy PC gaming rig give XCOM 2 a shot.
YouTube Channel: Let's Play The Witness Part 5: Feeling Like An Idiot
YouTube Channel: Let's Play Transistor Part 8: The Spine of the World
Wednesday, February 3, 2016
YouTube Channel: Let's Play The Witness Part 4: The First Laser
YouTube Channel: Let's Play Transistor Part 7: Mr. Nobody's Confession
Tuesday, February 2, 2016
YouTube Channel: Let's Play The Witness Part 3: Beautiful Symmetry
YouTube Channel: Let's Play Transistor Part 6: Welcome Home, Red
The Witness Review: More Than Just Line Puzzles
This game has far more then just line puzzles to define it.
Developer: Thekla, Inc.
Publisher: Thekla, Inc.
Version(s): PC and PS4(reviewed)
Price: $39.99
Release: January 26th, 2016
Jonathan Blow is one of the most fascinating people working in the video game industry today. He can arguably be held responsible for starting the independent game renaissance with his debut game Braid. Braid is a fantastic game that combined 2D platforming with ingenious time-bending puzzles. I personally loved Braid and when I heard that his next game would be a first person puzzle game inspired by Myst I was sold. Over the course of six years I've watched The Witness go from a small scale follow up to Braid being made by one person to a massive undertaking made by an entire time of extremely talented people. So how did the final game turn out? Honestly, I have some mixed feeling about it.
The Witness puts in the role of an unnamed, unseen protagonist that finds themselves on a mysterious island covered in panels that all seem to contain line puzzles. You soon figure out that solving puzzles in certain regions of the island activates a laser that shoots toward a mountain that is most noticeable landmark on the island. So the goal of the game seems to be to activate all the lasers on the island and unlock the mysterious box on top of the mountain. There isn't a real coherent narrative in The Witness which I found kinda disappointing. One of the things I loved about Myst which The Witness is heavily inspired by was the excellent narrative that slowly came to the forefront as you solved the various puzzles each area threw at you. The only thing that comes close to that in The Witness are various well hidden audio logs that recite quotes from various famous scientists and philosophers and some videos you can find by solving some of the game's most challenging puzzles.. The Witness is a game that is more interested in making you think about life, the universe, and everything then telling a coherent satisfying story which is fine, but I would have personally preferred the latter. It's not only the narrative and thematic elements that I'm conflicted about. The puzzles also have me torn between to viewpoints.
Let's start with the things that I liked. I liked how the puzzles in the early parts of the game focused on teaching you new mechanics and slowly ramp up the challenge as time goes on and you go to other sections of the island. I really liked it when old puzzle mechanics were reintroduced with a new twist that forced you to rethink things. I absolutely loved when the puzzles reflected the environment around you in interesting ways the blew your mind when you finally figured them out. However, I didn't like certain puzzle mechanics such as the puzzles that had Tetris block symbols on them that I never was able to fully understand them and ended up always blunt forcing them. I absolutely hated the sound based puzzles in one part of the game. I hate sound based puzzles with a fiery passion and was not happy to find them featured in The Witness. In spite of my frustrations with some of the puzzle mechanics I didn't like I still mostly enjoyed by time solving the puzzles and felt that the majority of them were fair, well explained, and logically sound.
Regardless of some of my issues with The Witness there's not denying that this game is a labor of love. Jonathan Blow and the team that helped him bring this game to life should be proud of all the hard work they have done here and even if it's not entirely not what I wanted it to be I don't regret playing it for a minute. If you are interested in playing The Witness there are two things that I need to make clear. One is that this game is not very friendly towards people that suffer from color blindness and deafness as color and sound are important factors in some of the game's puzzles. The other is that some people may find The Witness a tad overpriced at $40, but if you are a fan of puzzle games it's worth the price of admission. While I'm certainly conflicted about certain elements of The Witness I still had a good time with it and it's always nice to play a game that was made with so much love and dedication. The Witness is currently available for PC and PS4 and will be coming to iOS later this year.
The abandoned island setting of The Witness is absolutely beautiful. |
Developer: Thekla, Inc.
Publisher: Thekla, Inc.
Version(s): PC and PS4(reviewed)
Price: $39.99
Release: January 26th, 2016
Jonathan Blow is one of the most fascinating people working in the video game industry today. He can arguably be held responsible for starting the independent game renaissance with his debut game Braid. Braid is a fantastic game that combined 2D platforming with ingenious time-bending puzzles. I personally loved Braid and when I heard that his next game would be a first person puzzle game inspired by Myst I was sold. Over the course of six years I've watched The Witness go from a small scale follow up to Braid being made by one person to a massive undertaking made by an entire time of extremely talented people. So how did the final game turn out? Honestly, I have some mixed feeling about it.
The moment I saw the solution to this puzzle I saw the world of The Witness in an entirely new way. |
The Witness puts in the role of an unnamed, unseen protagonist that finds themselves on a mysterious island covered in panels that all seem to contain line puzzles. You soon figure out that solving puzzles in certain regions of the island activates a laser that shoots toward a mountain that is most noticeable landmark on the island. So the goal of the game seems to be to activate all the lasers on the island and unlock the mysterious box on top of the mountain. There isn't a real coherent narrative in The Witness which I found kinda disappointing. One of the things I loved about Myst which The Witness is heavily inspired by was the excellent narrative that slowly came to the forefront as you solved the various puzzles each area threw at you. The only thing that comes close to that in The Witness are various well hidden audio logs that recite quotes from various famous scientists and philosophers and some videos you can find by solving some of the game's most challenging puzzles.. The Witness is a game that is more interested in making you think about life, the universe, and everything then telling a coherent satisfying story which is fine, but I would have personally preferred the latter. It's not only the narrative and thematic elements that I'm conflicted about. The puzzles also have me torn between to viewpoints.
Every puzzle dealing this these Tetris block elements made me want to pull my own hair out. |
Let's start with the things that I liked. I liked how the puzzles in the early parts of the game focused on teaching you new mechanics and slowly ramp up the challenge as time goes on and you go to other sections of the island. I really liked it when old puzzle mechanics were reintroduced with a new twist that forced you to rethink things. I absolutely loved when the puzzles reflected the environment around you in interesting ways the blew your mind when you finally figured them out. However, I didn't like certain puzzle mechanics such as the puzzles that had Tetris block symbols on them that I never was able to fully understand them and ended up always blunt forcing them. I absolutely hated the sound based puzzles in one part of the game. I hate sound based puzzles with a fiery passion and was not happy to find them featured in The Witness. In spite of my frustrations with some of the puzzle mechanics I didn't like I still mostly enjoyed by time solving the puzzles and felt that the majority of them were fair, well explained, and logically sound.
You will eventually find a boat that will allow for quick travel around the island and even access to previously unreachable areas. |
Regardless of some of my issues with The Witness there's not denying that this game is a labor of love. Jonathan Blow and the team that helped him bring this game to life should be proud of all the hard work they have done here and even if it's not entirely not what I wanted it to be I don't regret playing it for a minute. If you are interested in playing The Witness there are two things that I need to make clear. One is that this game is not very friendly towards people that suffer from color blindness and deafness as color and sound are important factors in some of the game's puzzles. The other is that some people may find The Witness a tad overpriced at $40, but if you are a fan of puzzle games it's worth the price of admission. While I'm certainly conflicted about certain elements of The Witness I still had a good time with it and it's always nice to play a game that was made with so much love and dedication. The Witness is currently available for PC and PS4 and will be coming to iOS later this year.
YouTube Channel: Let's Play The Witness Part 2: The First Hard Puzzle
YouTube Channel: Let's Play Transistor Part 5: Chilling At The Beach
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